Jim Davis and Michael Stack
Introduction
As Dan Schiller points out, most "post-industrial theorists agreed
that the ultimate source of the social discontinuity [in the post-industrial
era] emanated from the seemingly anomalous nature of information itself":
its replicability, its synergistic qualities, its persistence, and its transference
to others without loss to the possessor.[1] Theorists of
such an "information exceptionalism", Schiller suggests, would
place the information economy outside of history and society. Arguing that
"information itself is conditioned and structured by the social institutions
and relations in which it is embedded"[2], Schiller
brings us back firmly to a world where information is correctly seen as
just another commodity (D. Schiller, 1988, 1994). Despite the exponential
growth of information technologies, apparently nothing is essentially changed.
But although we agree that information production and dispersal is bounded
by the matrix of commodity relationships that define the capitalist system,
a question remains: how then can we distinguish "information capitalism"
from previous forms of capitalism?
In an earlier paper, we identified the increasing use of "knowledge
in production" as the quality peculiar to these times, drawing on the
pregnant suggestions made by Marx (1993) in his "Fragment on Machines"
(Davis and Stack, 1992). Tessa Morris-Suzuki had written along the same
lines over decade ago (see chapters 2 and 3 in this volume). "Knowledge-intensive"
production allows the "recording" and "playback" of
human effort many times in the absence, for all practical purposes, of human
beings; and at the same time, "productive knowledge" mobilizes
in situ benefits of Nature, extracting use values possessing little
or no exchange values, to generate a profuse productivity. Together, these
phenomena point towards the outright elimination of human labor from production.
Below we draw out a thread from our original thesis. We focus on a vehicle
peculiar to this late period of capitalism that tends to enable, heighten
and accelerate the dispersal of not only productive knowledge, but also,
more generally, "information."[3] Information
does not exist independent of some material container, whether it be brain
cells or the pages of a book. Continual evolution in the mechanisms of information
dispersal has brought us from parchment to Internet. An important locus
for what is different and distinctive today, we argue, may be found in the
digital rendering of information. The economic benefits derived from
converting information to a digital format help to explain the radically
different features of the so-called "information economy". A critical
difference between past periods and today's economy is not so much to be
found in some essence of information or "knowledge" (for they
have always been with us), or even in the quantity of information circulating
in the economy, but in its digital rendition. While we focus in this paper
on "digital" and "electronic", more efficient forms
of information processing may lie beyond: scientists are exploring protein-based
computer chips[4], with a distant goal being the replication
of the organic processing power of the human brain. The effects of the digital
rendering, discussed below, will only be intensified by subsequent technological
development.
"Information Superhighway" and "National Information Infrastructure"
(or Gingrichian "cyberspace") are popular labels applied to recent
political, technical and economic trends in the communications and information
industries. The current high interest in - and capital spending[5] on - communications and information-processing technology is
a to-be-expected qualitative change in the systems of communications and
transport accompanying a corresponding shift to digitally based (and thus
apparently "information-intensive") production. The data packet
travelling the digital networks is the boxcar of the Information Economy.
The deployment of digital communications and transport thus has economy-wide
repercussions the better publicized battles over ownership, regulation,
access, privacy and censorship. Any other explanation for the scale of change
transforming communications and transport leaves much missing matter to
be accounted for. In what follows, we make a small study of how communications
and transport are changing under the impact of digitization.
As more and more products are digitally rendered, as digital machines take
over the replication of products, and as distribution channels morph into
global direct computer-to-consumer transmissions. so entire layers of human
labor are evicted from production, warehousing, transportation and sales.
This tendency towards total automation - for each individual capitalist,
for "reasons of its own self-preservation", must "automate
or die" (Ramtin, p. 101) - presents profound problems for a commodity
system, where goods are exchanged on the basis of the human labor embodied
in them, and where profits are derived from unpaid labor: labor power -
what the worker brings to the labor market - ceases to be a commodity, because
it no longer has any use for any purchaser. Though there may be avenues
of temporary relief - for example, in "perpetual innovation" (Morris-Suzuki,
1984), or the privatization of the public sphere - this describes, at least,
the conditions for the end of capitalism.
Information Vehicles And Vessels
Communication is the transfer of information from one store to
another. For information to cross the ether ("channel"), i.e.,
for communication to take place, the sender and receiver must agree on a
vehicle for conveyance. This is the signal, a detectable physical phenomenon
such as staccato pulses of light travelling through a glass fiber or sound
waves passing through the air. An agreement must also exist between the
communicators as to how the signal represents information ("Two knocks
mean yes, one knock means no"). This is the code. For example, the
computer networking standard called ethernet is a code that specifies how
computers signal data over connecting wires. Language is thus a social agreement
on the physical expression of mental compositions (0'Sullivan, p. 161).
In direct communication, information is transferred immediately between
sender and receiver. The signal briefly occupies the physical connecting
channel. Indirect communications, where the sender "sends" in
the absence of a receiver, requires an intermediate agent. The signal is
held in stasis. Information is captured in code in some medium, to be decoded
at a later time by a decoding perceiver. A messenger bearing a verbal message
is such an intermediary medium in human form. A book is an example of inanimate
media. Both forms consume resources. Under capitalism, both are "value
forms" - the messenger is direct labor; the book is indirect labor
- past human effort embodied in matter. The process of encoding on intermediary
media is writing or recording; decoding is reading or play-back. Recording
allows information to exist beyond the moment of transmission, enabling
communications across distance and time.[6] Recordings
made in object media that are transportable and "copyable" allow
for multiple dispersals.
Technological developments in communications are concentrated in the gap
between information stores - between mouth and ear, between radiator and
irradiated - in the physical expression of the message in signal and the
codings used in direct or indirect delivery. Technologies of communication
are continually evolving. They are evaluated not just on how faithfully
they reproduce the original signal, but also on speed, efficiency, durability
and cost of recording, media reproduction, distribution, and storage. It
is also important to note that different communication, recording and play-back
technologies are utilized for the various perceiving senses. This factor
in the past has dictated the media upon which the signal is stored (for
sound there is one preference and for signs another). Into this mess of
forms arrives the digital rendition.
The Digital Rendition
A digital rendition of information is first of all a signal coding suited
to machine perception and handling. The digital representation uses
an alphabet complete in two characters. The characters are at either end
of physically representable extremes: on or off, negative or positive, low
voltage or high voltage. Any degrees between the two poles are rounded off
to one of the extremes. As such, the digital representation is an abstraction.
The symbols 1 and 0 are attached arbitrarily to the two physical extremes
as an aid in denoting digital sequences. The discrete physical location
where these digital characters manifest themselves is in the bit. That a
machine needs to look for the presence or absence of a signal at only one
discrete location significantly eases technical issues like discernment.
As with all communications, the digital representation of information requires
an agreement between writer and reader. If the information to be coded is
itself symbolic - such as the letter A - then another, intermediary, digital
symbol composed of an appropriate number of bits set in a particular sequence
may in turn be used to encode the information. In that case, the rendering
is exact - a coding of a coding. If the phenomenon is simple, having only
two possible states (for example, a light bulb that can be either on or
off), then the digital representation will also be exact. Otherwise, the
digital coding involves a compromise that varies inversely with the number
of digital bits devoted to the rendering. This is true for the representation
of all continuous phenomenon such as light, sound and heat - that is, for
most of nature. The more bits that are allocated to the rendering, the more
degrees of detail that can be represented. These degrees correlate with
machine and media resources. Finer, more detailed renderings consume more
resources. Terms such as "sampling rates", "24-bit color"
and "16-bit sound" describe the degree of renderable detail of
which particular recorders and playback machines are capable.
Although a digital rendition involves a compromise between the continuous
phenomena of nature and the pointillist representation of the digital bits,
the technical advantages of bits yield compelling economic arguments for
widespread and rapid digitization: (1) digital is a "universal rendering";
(2) digital machines are relatively cheap replacements for labor; and (3)
digital is resource-conservative.
A "Universal Rendering"
We live amidst a babel of information representations, a variety of technologies
having been developed to record various types of phenomena. Visual images
have been written on photosensitive film. Sound has been saved as analog
scratches on petroleum-derived platters, or as analog patterns on magnetic
tape. Statistics, reports, and other information have been recorded as language
codes on paper.
When phenomena are written digitally (coded into sequences of 1s and 0s),
the recorded image floats free of the method of capture and its complementary
object media. Digitized images, sound and other forms of data may instead
be stored by any number of methods: electromagnetically, optically or even
as punched holes in paper. At the level of 1s and 0s, all recordings are
equal in their representation. A compact disc can contain music, video,
text, or a mixture of all three. Economies of scale push down the cost of
recording, storage and playback. With a medium-independent rendering, storage
can be chosen on the basis of factors such as retrieval speed or longevity,
not on the content that is being stored. In the same manner, digital channels,
whether wired or wireless, are information-indiscriminate. Multiple conduits
like cable, fiber or microwave can transport the digital rendition: each
has its advantages and drawbacks. But where before there might have been
only one means of conveyance, now what is being carried no longer dictates
the mode of delivery.
With digital's discrete representation, once digitally rendered, a copy
may be made across media and machine-verified for exactness. Digital copies
are exact copies: a copy of a copy of a copy will be identical to the original.[7] Copying - analogous to "printing" on an offset
press, or "pressing" phonograph records - is extremely cheap,
using virtually no human labor or materials in the process, as digital machines
transfer the original digital sequence to new media. This benefit applies
irrespective of what is being copied, whether it be a $700 QuarkXpress computer
software program, a sound recording of John Cage's 4' 33'', or an image
of the Mona Lisa with a moustache.
Digital Machines
Computers are machines that record, manipulate and playback digital representations,
operating at speeds and levels of discernment beyond the abilities of humans.
The steady decline in the price of computers has made the rapid spread of
digital rendering feasible: the $200 Nintendo 64 video-game player is more
powerful than a 1976-era $14 million dollar Cray 1 supercomputer.[8] As a writer in Scientific American observed at the beginning
of the decade, "Computers have grown so powerful and cost-effective
that they can be found nearly everywhere doing nearly everything."[9]
There is nothing particularly mystical about computers. Computers are simply
sophisticated machines, acting on electrical signals at specific, addressable
locations. A machine's action can be made conditional upon physical phenomenon
such as feedback from other areas of the machine, or on signals fed from
the outside, for example, by a human operator. So also with computers: an
exterior agent may send a signal such that, in concert with defining etchings
and in consideration of just-previous conditions, the computer produces
a well-defined result (which is also a signal). This output may be saved
in other computer chips, or in some storage medium for later recall. Amplified,
this signal may play a sound or turn a servo motor in a robot joint. With
a multiplicity of possible input combinations and feeding sequences, computers
may - as theorized by Alan Turing - "solve almost any logical or mathematical
problem" (Augarten, p. 143). Here is the outline of how an electronic
representation of passive information - that is, the presence or absence
of electrical pulse at specific locations - can be read by computer machines
in an ordered manner, activating them to perform particular tasks.
Such organized input - productive knowledge objectified, or "software"
- may ordain the mundane or the sophisticated, depending upon the complexity
and breadth of the list of instructions fed the computer. Although specialized
devices may do particular tasks better than general-purpose computers, the
latter's hardware may enjoy economies of mass production while its software
can be easily and cheaply replicated and transported. Its metal or flesh
counterparts can not. In addition, processes encoded in software do not
wear out or require servicing. For such reasons, complexity in hardware
(expensive to replicate) whenever possible is replaced by complexity in
software (inexpensive to replicate).
The "gratuitous labor" of machines replaces human labor at the
point when the machine can take over the complete range of the worker's
activity. Computers continue to take on new tasks as more aspects of human
abilities, actions and knowledge are broken into discrete units and recorded.
Tasks stored in a software representation may be animated by a worker pressing
a key on a computer keyboard. Even this invocation may be automated, triggered
by another computer program. When the last outpost of humans in production
- that of monitor, controller, decision-maker - is overrun by the computing
machine, the category "worker" becomes obsolete.
The penetration of production and distribution by digital machines is already
profound. Increasingly sophisticated tasks are represented in software in
a wide range of industries. Programmable digital switches and voice-recognition
software have been used to decimate the ranks of telephone operators.[10] Movie locations and actors can be digitally added to
film and animated[11], saving production companies time
and money (and labor) as more of the shoot is done under controlled conditions
in the studio. A $100 software program holds sufficient balance between
cliché, new variables and rough prose to replace a $1,500-a-month
sports reporter.[12] Aircraft and other industrial design
work can be done within a virtual, computer-constructed reality - Boeing's
777 airliner was designed, modelled and tested digitally before any planes
were built.[13] The phrase "dark factories"
- where the lights are rarely turned on, because no humans work the production
lines - describes the emerging production site.
Resource Conservation
As noted above, recorded information consumes material resources. Although
the digital representation is verbose (for example, the American Standard
Code for Information Interchange - ASCII - uses eight 1s and 0s to represent
each character of the alphabet), the simplicity of the digital encoding
allows designers to exploit basic physical phenomena. As advances are made
in material sciences, digital bits can be stored in smaller and smaller
spaces. For example, contemporary magnetic media (similar to recording tape
or computer disks) can fit 570 billion bits - approximately 35 million typed,
double-spaced pages - onto a surface area of one square inch.[14]
While a letter symbol rather than its digital representation can be stored
on magnetic media, the machinery for placing it there, and later retrieving
it, is technically more complex. This would compromise developments in miniaturization,
a profound source of resource conservation. The scales mentioned here have
shrunk and will continue to shrink: "[IBM's] first hard disk drive,
the RAMAC 350, introduced in 1956, stored 4.4 megabytes [million bytes]
on twenty-four-inch platters in a box the size of a washing machine. Today
it is possible to store as many as 3.5 billion bytes on a multiple-platter
disk drive the size of a paperback book.'" (Davidson and Malone, 1993,
p. 81).
Digital representation makes possible savings in more than just computer
hardware:
Information also consumes resources when it moves. Before communications
were electrically encoded, transport and communications were tightly bound.
Disseminating information meant transporting the information medium: the
person or paper had to be carried over land and sea to its destination.
Transportation and communications systems began to diverge with the invention
of the telegraph (Taylor, 1968, p. 151) as electrical pulses began conveying
information over distinct channels, across vast distances, at great speed,
and at dramatically reduced cost. Independent communications channels grew
rapidly, later fueled by radio and telephone technologies.
Both wired and wireless communications channels now carry digital signals
instead of the traditional analog ones. Communications are increasingly
cast in the universal digital mold, because digital communication has compelling
advantages that are difficult, if not impossible to realize in analog mode:
compression techniques increase data throughput, sending more information
in the same amount of time; error-correcting algorithms ensure accurate
transmissions, reducing the need to retransmit messages; encryption technology
"scrambles" the information content so it is concealed from unintended
readers, providing an efficient security mechanism[16];
while switching instructions may be encapsulated in the message - like an
address on the outside of an envelope - to enable automated delivery over
intelligent networks ("packet-switching"). Fiber optics uses laser-generated
digital light pulses to carry greater capacity, at lower cost and at lower
maintenance than the copper cables it is fast replacing.[17]
Digital wireless networks are static-free and allow technical tricks that
squeeze more capacity out of the available electromagnetic spectrum.[18] Consequently, space is being allocated on the spectrum
for digital versions of current analog transmissions: digital high-definition
TV (HDTV), digital cellular packets and digital audio radio service.
The Digital Advantage
Most of the compass of human experiences - voices, images and even smells[19] - can be captured in various degrees of verisimilitude
in object media: all representations can be reduced ultimately to the esperanto
of 1s and 0s. Once digitized, information acquires the digital advantage:
a universal rendering that is resource-conservative, cheap to store and
transport, and easy to copy, meter and manipulate. Digital rendering thus
liberates information from the constraints of any particular medium and
raises the possibility of the liberation of "information" from
the constraints of scarcity and rationing by price: easy and cheap replicability
means that whatever can be digitally rendered can be made universally available.
Transport and Communications
Where communications is the transfer of information, transportation
is the conveyance of goods and persons.[20] When the materials
and products of "information capitalism" are represented in an
informational form - that is, when they assume the same properties as that
of a message or communications - then transport can travel over the same
channels as communications, enjoying the same cost and speed benefits. With
the development of digital machines, the transport of information mass over
communications channels becomes not only feasible, but compelling.
Electronics have enabled fast computers, digital switches and digital routers
to handle the dockworker's task of on- and off-loading, the truck driver's
job of transmission, the night watchman's job of ensuring integrity during
passage, the clerk's problem of measuring drayage, and the dispatcher's
job of monitoring the load's progress through the transportation system.
Digital communications and transport thus allow digitally rendered products
to be delivered directly from the producer to the customer, eliminating
the need of intermediaries. Massive cost-savings occur because whole layers
of labor in warehousing, transport and sales are eliminated by automated
information manufacture, storage, shipping and handling. Retailers and distributors
can be bypassed and the billions of dollars spent on trucks and warehousing
can be saved.[21]
For example, Pacific Bell is testing a system that will allow Hollywood
studios to distribute new releases to theaters nationwide by transmitting
digitized movies over high-speed phone lines directly to neighborhood theaters.
The average film budget today is $15 million to $20 million, and about 25
percent of that goes to distribution, as studios make hundreds or thousands
of prints of the film and ship them by courier to theaters. "Theoretically,
you could have one guy sitting in a closet anywhere in the world, programming
all 25,000 theater screens in the country," according to Pacific Bell's
technical manager for advanced video services.[22] Equivalent
delivery schemesare being devised for other information products.[23]
Elliott McEntree, president of the National Automated Clearing House, the
bank-owned U.S. electronic-payment system, has attacked the "absurdities"
of checks in an age of computers, estimating that printing, mailing and
clearing the 60 billion or so checks written by individuals and companies
each year in the U.S. cost more than $50 billion. "Literally hundreds
of tons of them are on the move every day, lugged around by truck, helicopters
and planes from branches to headquarters and then to other banks over a
labyrinth of routes."[24] The digital rendering and
transmission of check transactions will reduce traffic and save trees (and
also eliminate the labor in check-processing departments and transport teams,
just as a previous digital technology, the automatic teller machine, has
reduced the number of bank-tellers by 180,000 over the past decade[25]). John Warnock of Adobe Systems has generalized the implications
of digital "transportation" beyond banking (while promoting his
company's digital document technology), observing that "we used 21
billion tons of paper in 1989 to communicate information. To move the paper
around, we used planes, trains and trucks."[26] The
Miami Herald used to ship one ton of newspapers daily to cities in
Latin America. Beginning in January of 1995, the paper is now distributed
by satellite to local printing plants throughout the region.[27]
Digital transport enables savings beyond the movement of information alone.
Teleconferencing - in which data, images and speech are shared simultaneously
among people - will make the concept of much business travel redundant,
according to Andy Grove, CEO of Intel: "Already airlines are scaling
down their expectations of the number of business travelers towards the
end of the century, and it's the computer that is to blame."[28] Access to "reading" materials no longer requires
a visit to the library or bookstore, since many texts can be ordered or
downloaded via the Internet. Access to music, or video or computer software
is no longer confined to retail, or even mail order, outlets. Special point-of-sale
environments such as cinemas (movies-on-demand), Disneyland (virtual reality,
video games and other forms of "information nicotine"), malls
(shopping channels and the ecash/charge World Wide Web), trade shows ('Virtual'
Trade Show[29]), work (telecommuting[30]),
school (on-line classes[31]) or even socializing (Internet
Relay Chat or multi-user dungeons) lose their exclusivity in space. The
sales counter, shop display, video arcade, workbench and office desk are
at any computer network node. Setting aside other considerations of the
media or the form, digital transport at least makes possible the redundancy
of many of their physical Main Street counterparts.
Although digital technology is expensive to install - usually requiring
the complete replacement of previous-generation technologies - digital storage
and distribution costs are qualitatively different. Unlike traditional transport
and communications, a digital infrastructure consumes relatively little
in the way of energy, resources or labor, regardless of the load.[32]
The post World War II increase in information circulating in the economy
has spurred a demand for an expanding information infrastructure. The channels
of communication are being widened and converted to transport the new bulk
of communications and digitized information goods. The "Information
Superhighway" emerges as the latest chapter in the development of transport
and communications. In an economy where information goods and materials
assume an increasingly dominant role, rubber and concrete fade, as did rails
and ties before them.
The drive to maximize profits provides a steady pressure to reduce communication
and transport costs, both in production and in moving commodities to market
and into the hands of the buyer. So capital seeks out ways to speed delivery,
while at the same time widening its reach in the form of new markets and
expanded horizons of exploitation. Other movements aim to reduce the large
amounts of capital that can be suspended unproductively in the distribution
channel. Profitability rises to the degree that the circuit of capital -
from money to commodity and back to money - can be shortened and sped up.
Dominant means of transport and communications have therefore repeatedly
been supplanted by faster or more flexible systems.
The new transport and communications systems of the 19th century facilitated
the development of new forms of productive organization (See Taylor 1968
on railways, p. 206, and Stone 1989 on the telegraph, p.25), including the
mass market and the corporation (Piore and Sabel 1984, p. 66). In turn the
Industrial Revolution was driven forward by demands that the means of communication
and transport put on the manufacturers of the time. Railroads, as consumers
of large quantities of steel, coal and timber, pushed production to higher
levels of more sophisticated products. At the same time, with their control
of the transportation systems, railroads became the dominant industry at
the height of the industrial revolution. A profile of the U.S. economy describing
the mid twentieth century has much the same to say about later developments
in transport and communications (Woytinsky 1967).
As in the past, contemporary industry is both shaping and being shaped by
transportation and communication systems. Present day communication and
transport technologies enable capital to make the entire planet its playground,
allowing production to be dispersed to the peripheries for the exploitation
of cheaper labor and lax environmental laws. New systems of production organization,
enabled by recent developments in communications, have also emerged with
such names as the "virtual corporation," the "temporary company,"[33] the "flattened organization," and "telecommuting."
Finally, just as the railroads were the leading industry of the nineteenth
century, Vice President Al Gore estimates that by the year 2000, telecommunications
will be America's foremost export and the world's number one business.[34]
The Digital Convergence
Business today is marked by a trend toward mergers and alliances among companies
in computing, communications, consumer electronics, entertainment and publishing,
along with waves of corporate downsizing. Although a large proportion of
these alliances and acquisitions are the garden-variety corporate consolidations
within a given field - witness the recent rash of mergers in the software
industry[35] - many others transcend traditional industry
boundaries and interests.
Whole industries - rather than just single corporations - are trying to
break out of the mold they were cast in. Cable companies want to offer telephone
service while the phone companies want to be cable companies, selling movies,
information and computer services. In less-regulated countries, both are
already encroaching on each other's businesses.[36] Broadcasters
want to operate somewhere between the two, offering pay-per-view and data
transmission over their licensed television spectrum.[37]
The power utilities, with their extensive networks of wires, want to provide
telecommunications services.[38] Wireless communications
encroach on wired[39], and digital makes inroads on paper
as even "venerable" institutions such as Encyclopedia Britannica
suffer because they waited so long to produce electronic versions.[40] Hollywood film and TV moguls do lunch with computer nerds[41] and exectuives from telephone companies[42].
Book publishers acquire software firms[43] while Microsoft
has recently begun dabblings in television channels[44],
wireless networks[45], online services[46],
personal finance and "art books".[47] All of
these economic maneuvers are part of the general process of restructuring
production around what the new technologies make possible[48].
Capital is flowing, as always, to where profits are highest - and with traditional
markets saturated, enterprises are looking for opportunities to expand into
new areas.[49]
Technologically, digital rendering is bringing down the walls between information
industries: communications, entertainment (music, film, television and the
new hybrid "multimedia"), publishing, education, scientific research,
financial services and advertising. It is disturbing current relationships
and threatening monopolies, causing once separate industry sectors to blend
into each other, and corporations are now finding themselves uncomfortably
close to new competitors from other industries on the same playing field.
With information abstracted from media and transport structures, much of
what defines entities in the information industries falls away. What remains
to differentiate the separate enterprises are organizational structure,
capital investments not made obsolete by recent technological developments,
knowledge of a particular field, and legal definitions[50].
For many corporations, these distinctions will not be sufficient. An industry's
raison d'etre may completely evaporate in the digital convergence
- for example, video stores[51], music stores[52], record companies and aspects of banking.[53]
In these times of flux, companies come to rely on "intellectual property"
claims - content ownership, a title on information - as delivery
becomes ecumenical, only concerned with quantities and not form or system.
The information industries try to extend their portfolios, developing new
information goods or buying up that which is currently in demand, or, speculatively,
that which may be a valuable asset in the future. As more and more of the
treasury of human experience - knowledge, art and ideas - is digitally rendered,
and thus discernible and measurable by machines, copyright and patents are
extended into new realms, enabling new "commodities" in software,
multimedia, video games[54], digital libraries, digital
museums[55], colors[56], smells[57] and even human genetic sequences. Continued development and
enforcement of "intellectual property" law is thus critical to
capital in the information economy. Yet the easy replicability of the digital
product poses a quandary for capitalists - how to deliver digital products
while still enforcing ownership and control of distribution when copying
is virtually free and exact?[58] As information products
make up a larger share of the national product, the harmonization of international
'intellectual property" law is necessary for the formation of a world
market in "intellectual property" and a leading trade issue. As
Morris-Suzuki has noted, knowledge can only assume a price when it is monopolized
(1984, p. 86). The very technological developments that make information
dispersal and duplication costs negligible are hobbled and instead turned
to measure and meter "consumption." (H. Schiller, 1984)
Nonsectarian and oblivious to content, digital rendering and its facilitating
computer technologies infiltrate every industry and all applications. Increasingly,
the forms of production, the product of production, the physical form of
capital appears as "information". In turn the brave new world
is made up of digitally-encoded decisions, digitally encoded products, digital
money and productive knowledge objectified in increasingly powerful inexpensive
digital machines. As a greater percentage of transactions are digitally
based, customer and citizen behavior may be tracked and behaviors recorded
and billed. Secondary multiplier effects follow on from easy communication,
easy monitoring and the ballooning digital database. "Data mining"
of massive data stores - the supercomputer's new application now that Star
Wars (perhaps) fades - is a growth industry.[59] Analysis,
by friend or foe, aided by intelligent software, reveals tendencies and
patterns ripe for exploitation.[60] And police and other
government agencies have new tools for controlling the citizenry[61], constructing the Panopticon of bits, not bricks.[62]
The Was-Working Class
A recent spate of books and articles analyzes the changing nature of work,
including The Jobless Future by Stanley Aronowitz and William DiFazio,
The End of Work by Jeremy Rifkin, and Shifting Time by Armine
Yalnizyan, T. Ran Ide and Arthur J. Cordell. The pieces note the replacement
of full-time, stably employed workers - from secretaries to physicians -
with temporary and part-time workers; the dumbing-down of work as machines
simplify tasks, increase productivity and intrude into more areas of production
and services; large-scale layoffs, even while profits are up, particularly
in the Fortune 500 companies; and the export of both manual and mental work
overseas, facilitated by easy global communications. In addition, capital
uses other, nondigital strategies to cope with the changing technological
climate. Companies extend the working day to extract more, absolute, surplus
value.[63] New areas of human activity are pulled into
the commodity sphere, through privatization of public services, or the manufacture
of new desires made possible by new technologies. Capitalism is restructuring,
and paid work is at the very least changing radically.
Even the Wall Street Journal has expressed concern: a recent front-page
story warned of the "danger" that "America's work force could
evolve into an elite minority of highly paid 'knowledge workers' and frustrated
masses of the underemployed and unemployed."[64]
Other recent stories have reported that increasing numbers finding that
available jobs are low-skill, low-pay and dead-end.
While American industry reaps the benefits of a new, high-technology era,
it has consigned a large class of workers to a Dickensian time warp, laboring
not just for meager wages but also under dehumanized and often dangerous
conditions. Automation, which has liberated thousands from backbreaking
drudgery, has created for others a new and insidious toil in many high-growth
industries: work that is faster than ever before, subject to Orwellian control
and electronic surveillance, and reduced to limited tasks that are numbingly
repetitive, potentially crippling and stripped of any meaningful skills
or the chance to develop them.[65]
No sector of the economy is immune, not even the high-tech sector itself.
The very companies busy supplying digital communications and transport equipment
and services, for example, are simultaneously laying off tens of thousands
workers. "Smart" digital networks automatically route calls, record
billing information, and diagnose problems. Voice-recognition technologies
manage customer phone calls. Following a conscious plan[66],
former AT&T operating companies are deploying machines to take over the
middle ground between customer and phone company hoping to achieve "End-To-End
Automation".[67] IBM, Digital Equipment, Groupe Bull,
Olivetti, Wang, Amdahl, Apple, Novell, Borland, Xerox are just some of the
more prominent technology companies that had substantial lay-offs in the
first half of the 1990s.[68]
"Efficiency", "downsizing", "cost-cutting"
- the euphemisms that accompany the dispersal of the new knowledge-intensive
technologies - are code-words for the squeezing-out of human activity from
production and it is in this process that the digital revolution assumes
its greatest significance. Latter-day capitalism asymptotically approaches
"laborless production". Where value is the presence of living
and accumulated dead human labor, the foundation of the commodity system,
and the basis on which commodities are exchanged, the end of "labor"
is also the end of "value", the commodity, and economics as we
have known them.
The digital advantage not only replaces human labor in obvious ways - robots
replacing factory workers, products shipped over wires instead of by human
hands, or virtual spaces being created inside machines instead of in the
"real" world - but also replaces labor when computers can control
the application of fertilizers to increase yields[69],
or more data can be squeezed into less space, or cheap glass strands replace
expensive copper cable, or digital watches substitute for their mechanically
complex counter-parts. Value is squeezed out of the system, as more is produced
with fewer resources, and therefore fewer workers. And, as more "intelligence"
is incorporated into systems, fewer workers are required as skill-bearers
to accompany commodities during installation, operation or maintenance.[70] Knowledge may add to the mass of use values (the satisfaction
of subjective needs or wants) by appropriating the in situ benefits
of science-expanded nature, or replaying workers' skills encoded in software,
but it transfers no exchange value (abstract human labor added during production).
The result: more products, less value.
The value - the accumulation of human labor - in a commodity is destroyed
when a similar commodity with the same usefulness, but with less labor in
it (made possible by the application of more knowledge dispersed with digital
technologies), appears on the market. The value in the old product, produced
with the old methods, falls to the value of the new product, that is, value
is destroyed. This is the "moral depreciation" to which Marx referred,
and which becomes rampant in the "perpetual innovation" economy.
Such value destruction has an interesting twist in the "knowledge"
economy. The economics of knowledge production are such that the initial
version requires a substantial investment (a high fixed cost), and therefore,
because of the high quantity of human labor embodied in that first copy,
it has a high exchange value. But just as machinery loses value as cheaper
versions come into use, copies of knowledge, depending on the cost of duplicating
knowledge "containers", has the potential to depreciate the exchange
value of the original. The digital rendition abets this process of value-destruction
because each digital copy of "knowledge" consumes almost no material
relative to its development cost, so has little exchange value to transfer
to the final product. Compare this with, say, a machine cutting tool. Each
"copy" of the cutting tool consumes additional steel, energy,
labor, and so forth, so it may have a substantial exchange value to transfer
to the final product.
The same process of destruction happens to the value of human labor, as
the world labor market becomes a reality, and, for example, $60,000-a-year
Silicon Valley engineers find themselves in the same labor market with $12,000-a-year
engineers in Bangalore or Kiev.[71] As with other commodities,
the value of labor power, both as an exchange value (as the values that
go into the reproduction of labor power are themselves cheapened), and as
a use value, where labor power is no longer is useful to any purchaser (because
robots or digital machines can do the work more cheaply, efficiently, and
tirelessly), also loses value.
Do we face a "jobless future"?
Popular arguments against the prediction of a jobless future point out that
the world labor market, far from shrinking, is expanding; and while jobs
- the exchange of labor power for wages - may be lost in the industrialized
countries, they are being created in traditional industries on the periphery.
Others argue that opportunities will open up in new industries, such as
"information technologies", to absorb the workers displaced by
automation. Reports of the death of jobs, it would appear, are premature.
Or are they? The impact of knowledge-intensive, digitally-based production
may not necessarily show up immediately or directly or dramatically in employment
statistics. Employment statistics are political, and reflect the needs of
the capitalist class and their political representatives, and are haphazardly
collected on a global scale. They do not distinguish, for example, between
productive versus unproductive labor, a distinction that is critical to
comprehending the value-creation process at the heart of capitalism. Snapshots
taken at any particular time may reflect a flow instead of an ebb in the
dialectical progress of the process. We say this even though global unemployment,
according to the International Labor Organization is at its highest point
since the 1930s, with one-third of the international labor force unemployed
or underemployed,[72] and overall unemployment according
to OECD figures has been growing since the late 1960s in Europe and the
U.S. (Carchedi 1991, p. 61). The major growth areas of employment are in
unproductive labor, and the historic trend, at least in the U.S., is towards
lower wages and fewer hours.[73] The high-tech industries
employ few workers, and will not absorb those displaced from traditional
industries (Henwood, 1995). Rather, the process of the destruction of value
most vividly shows up in the destruction of the social relations of capital.
In the new digital economy, the social relations of capital - the contract
between capitalist and worker, the maintenance of a reserve army of unemployed,
the bribe of the workers in the center to tolerate the greater exploitation
of their class in the periphery, the relative social stability and security
- are being eroded at their foundations. Any number of metrics might be
used to chart the destruction: the growth of poverty, the increase in the
prison population, the polarization of wealth and poverty both within the
societies at the center, and between the center and the periphery.
Those still engaged in the waged work relationship have seen the value of
labor, reflected in wages, fall through cuts in wage and benefits. Workers
made redundant from high-paying jobs re-enter the workforce at lower-paid
jobs. More workers in the family enter the workforce to maintain the household's
standard of living, or work longer hours.[74] A growing
section of the workforce is forced into barely paid, or unpaid labor, through
"job-training" schemes or workfare or prison labor[75];
others scrabble together a living with their shopping carts in the "hidden
economy" of aluminum recycling, dumpster diving and street vending,
"making a living where there is none"[76]; and
others work below minimum wage, without rights, as undocumented workers,
or as extralegal workers in the street drug or sex industries. In such cases,
the effect of labor-replacing technology might not be reflected in official
employment statistics, or family income figures, though the polarization
of wealth is increasing[77], and a general sense of a
declining standard of living enters the vernacular. The number of people
living in poverty in the United States is at its highest point since 1961.[78]
Increasing numbers are living at subsistence levels, while others, unable
to find work, are hard-pressed to obtain necessities like food and shelter.
Private industry has little need for their labor as machines take over;
nor does the foreseeable future hold in store a time when their labor may
again be in demand. The "end of the job" means, under capitalism,
the end of the old social contract, and the beginning of what can only be
described as a policy of genocide against the former working class. The
Bell Curve (Herrnstein and Murray 1994) lays the "scientific"
basis for the policy; and the end of welfare, prisons (or their digital
surrogates of electronic ankle bracelets and other high-tech controls),
and the death penalty implement it. In realspace, we see widespread social
destruction and new forms of domination developing in parallel with the
construction of cyberspace.
The process of value destruction that accompanies "knowledge-intensive"
production and the widespread implementation of the digital advantage is
not a straightforward or smooth process. Capital expansion has not
yet completed in many countries of the periphery, where much of today's
industrial production takes place, while another process - the replacement
of expensive labor with cheap technology - has begun elsewhere within the
capitalist system. While the logic of capitalism suggests that even the
jobs of the workers in Indonesia or China (or the expanding American Gulag)
are not safe from the march of the robots, it is possible that wages of
$1.35 per day (Brecher and Costello 1994, p. 16), enforced by the billy
club and the bayonet, will price their labor below that of their high-tech
equivalent. This super-exploitation sustains some profitability in the system
as a whole, but places a downward pressure on the wages of workers worldwide,
threatening the stability of the social relations in the center and eroding
the political base of the capitalists. Pursuit of the digital advantage
is a dangerous gambit for a ruling class.
Conclusion
With replacement of human labor by digitally rendered productive knowledge
comes the beginning of the end of the distribution of the social wealth
on the basis of time worked. As a result, the social product of the digital
age cannot be distributed optimally via traditional pay-per channels (Mosco
1988). For Business Week, this is the "Technology Paradox"
synopsized in a quote from Yotaro Suzuki, senior vice-president of the Japan
Institute of Office Automation: "How do you assign prices or value
in a world where quality is perfect and nothing breaks?"[79]
Capital's strategy has been to hang on through more and more desperate strategies:
the extension of property claims into further reaches of human experience;
aggressive attacks on labor costs; maintenance of price structures through
manufactured scarcity or legally sanctioned monopolies; the general dismantling
of government, while leaving as its main function the protection of private
property.[80] In the digital era, the edifice of property
and exclusive private ownership is called into question in a profoundly
new way.
While the hyperproductivity of the digital economy promises the beginning
of the end of scarcity, capital blocks the way to the optimal social use
of the new technological foundation. If the optimal benefits of the digital
economy are to be realized, society will need to be re-organized, but in
a much bolder way than the information capitalists have envisioned. In a
digital economy, the social distribution of wealth according to need is
both feasible and necessary.
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Notes
[1] The authors of this piece have not been completely innocent of this view.
[2] "As against the post-industrialists' assertion that the value of information derives from its inherent attributes as a resource, we counter that its value stems uniquely from its transformation into a commodity Ñ a resource socially revalued and redefined through progressive historical application of wage labor and the market to its production and exchange." (D. Schiller, 1988)
[3] Here we define information as a broad category of both crude and refined observations (data), with or without "meaning"; "knowledge" is "information that has been systematized and integrated, organized so that it is relevant to natural and social processes" (Davis and Stack, 1992).
[4] "Protein-Based Computers: Devices fabricated from biological molecules promise compact size and faster data storage. They lend themselves to use in parallel-processing computers, three-dimensional memories and neural networks", by Robert R. Birge, Scientific American, March, 1995. Also, "The advantages of DNA computers would be that they are a billion times as energy efficient as conventional computers. And they use just a trillionth of the space to store information." New York Times, "A Vat of DNA May Become Fast Computer Of the Future", April 11, 1995, p. B5.
[5] "Throughout the 1980s, U.S. Businesses invested a staggering, $1 trillion in information technology." Business Week, "The Technology Payoff", June 14, 1993, p. 57.
[6] "..[a] result of the invention of writing was a separation of text and performance, of knowledge and knower. As Havelock puts it in Origins of Western Literacy (1976), writing separates 'the knower from the known' by creating a fossilized text that can achieve a continued existence apart from any knowerÉ A manuscriptÉÊcan be handled, stored, retrieved from a vault and re-performed a millennium after all previous readers have died. Therefore, with writing, knowledge comes to be seen as something reified, as existing outside the self." (Brent, 1991)
[7] "The sense of a single original Ñ an author's draft, a frame of set type, a master copy Ñ becomes increasingly difficult to sustain in an environment in which every copy can spawn another copy at a keystroke, without loss of physical quality. In 'magnetic code' Michael Heim points out, 'there are no originals' (1987, p. 162)." (Brent, 1991)
[8] New York Times, April 20, 1994 and Business Week, "The Technology Paradox", March 6, 1995.
[9] "Communications, Computers and Networks", by Michael L. Dertouzos, Scientific American, September 1991.
[10] "Service Productivity is Rising Fast -- and So is the Fear of Lost Jobs", Wall Street Journal, June 8, 1995.
[11] "What if W. C. Fields, say, is brought back to perform on screen with Billy Crystal, not through time-spliced footage from a 1930's comedy but instead in an entirely new performance? Imagine 'The Piano' with Bette Davis instead of Holly Hunter, or 'Schindler's List' with Clark Gable instead of Liam Neeson É it promises legal tangles galore, particularly as the technology advances further and brings down costs that can now make the most detailed imaging Ñ the kind needed to re-create real people convincingly Ñ prohibitively expenseÉÊIn an article in High Technology Law Journal entitled 'Casting Call at Forest Lawn: The Digital Resurrection of Deceased Entertainers,' Prof. Joesph J. Beard of St. John's University School of Law in New York pointed out that the existing copyright and right of publicity laws governing the appropriation of images do not strictly apply to what he calls 'reanimation technology'" New York Times, "High-Tech Film Casting: Death Is No DrawbackÉ ", p. B1 March 11, 1994. Also, "Brando is on a database in three-dimensional form to accommodate future developments. If a future moviemaker doesn't want to pay top dollar for Marlon actually heaving himself onto a set, he or she can make use of the more affordable one in storage." San Francisco Chronicle & Examiner, "DateBook ", April 17, 1994. p. 28.
[12] Wall Street Journal, p. 1, March 29, 1994. The same article talks of software writing hourly stock-market summaries and foreign market trends.
[13] "Previously, the problem of having two components in the same place was often not discovered until the first airplane was assembled, requiring extensive redesign. By using what engineers here call digital pre-assembly, many of those conflicts were identified and solved before the first piece of metal was cutÉ". And to other advantages. New York Times , March 27, 1994.
[14] "IBM's DFMS and DFHS families of high-performance 3-1/2 drives can hold 564 Mb per square inch." BYTE , March, 1994.
[15] New York Times , November 8, 1992. p 25(n) Camera.
[16] It is easy to overlook the significance of this aspect. Encryption enables everything from personal correspondence to trade-secrets to allowing fully-anonymous two-way exchanges of information of all sorts creating a private channel completely hidden from government or corporate scrutiny. As a result, this technology has become a heated battleground, with business, government, and privacy advocates in a three-way struggle over policy and legal status of competing technologies. A coincidence of interests exists between business groups that see encryption as a means of protecting property claims over digital material, and personal privacy advocates, who see encryption as essential to guaranteeing personal privacy. For more on this, see various references in Epic Alert, published by the Electronic Privacy Information Center (info@epic.org).
[17] See 'Fiber Optics', p. 391, Communications Standard Dictionary, 1989, Martin H. Weik. Van Nostrand Reinhold. Also, "The cost and maintenance for fiber [-optic] lines will be so much less than for copper ones that fiber will be installed even without the need to accommodate wideband services." This is one of Negroponte's constantly recycled tunes told here in Scientific American, September 1991 and later in Wired editorials. As it is only 0.1% of installed fiber is currently in use. No wonder we're all talking about the "Internet" of a sudden. Wall Street Journal, "Dark Fiber", March 21, 1994, p. R4
[18] Wall Street Journal, Special Supplement on Wireless, February 11, 1994. p. RI6. And, "The Fight for Digital TV's Future", New York Times, January 22, 1995, p. 6.
[19] A British company has developed the first 'electronic nose,' capable of measuring and recording smells digitally. AromaScan Plc says its invention will revolutionize aroma analysis in the food, drink and perfume industries. USA Today, December 11, 1994, p. A1, cited in Edupage.
[20] The New Columbia Encyclopedia . 1975. Columbia University Press Ñ See under "Communications".
[21] "Even Federal Express, which places considerable emphasis on continuously improving its position and taking advantage of economics of scale in marketing and R & D, has found fax and EDI [Electronic Data Interchange], which can substitute for much of its core business, dissipating its competitive advantage. In the not-too-distant future, we may send all documents delivered via EDI, in color with graphics or even animation. High-quality hard-copy, if needed, will be printed locally. Recognizing the threat of substitution to its overnight package delivery service, Federal Express is aggressively soliciting shipments such as spare parts, that cannot be transmitted electronically." (Bradley et al., p. 133)
[22] Wall Street Journal, March 21,1994, p. B6.
[23] IBM, in partnership with Hughes Network Systems, will deliver software to stores and businesses by satellite, eliminating the need to ship it on floppy disks, allowing customers to keep only a minimum inventory of software, and making it possible for them to update software as often as needed with new versions. Wall Street Journal, November 1, 1994 , p. A3, cited in Edupage. Also, "A Trusting Oracle to Enter Market Via Internet", Wall Street Journal, January 14. 1995, p. B1.
[24] Wall Street Journal, April 13, 1994, p. 1.
[25] Wall Street Journal, November 14, 1994, p. R8.
[26] Online Design, "Seybold San Francisco Conference Review", October, 1993, ViSOnLine@aol.com
[27] New York Times, January 30th, 1995, p. C6.
[28] San Francisco Chronicle, March 20, 1994. p. C6. Also, a recent Conference Board of Canada study found that fax machines, e-mail and video-conferencing have cut business travel by as much as 25%. Montreal Gazette, November 2, 1994 , p D3, cited in Edupage.
[29] New York Times, "A 'Virtual' Trade Show: You Don't Have to Go ", September 13, 1994.
[30] "At AT&T where about 8,000 employees function in the virtual world, managers report increase in productivity of up to 45 percent and savings from the elimination of costly office space of up to 50 percentÉ" San Francisco Chronicle, May 29, 1994, p. C5.
[31] Wall Street Journal, "Virtual U. Ñ At Phoenix University, Class Can Be Anywhere Ñ Even in Cyberspace", September 12 1994, p. 1.
[32] "Modalink [a computer network aimed at the fashion industry] has only six employees, all working in a 21st Street loft. As an information provider it probably will not need more space or workers, no matter how successful it gets, said the President, J. Randall Brockett." New York Times, July 5th, 1994, p. A12.
[33] Inc., March 1995, p. 64, writes of project-orientated companies in Hollywood.
[34] New Yorker, "Under the Wire" by Ken Auletta, January 17, 1994, p. 49.
[35] See Wall Street Journal, "Consolidation Sweeps The Software Industry: Small Firms Imperiled", March 23, 1994, p. 1.
[36] "Don't Stifle Global Merger Mania" by J. Gregory Sidak, Wall Street Journal, July 6, 1994, p. A20.
[37] Wall Street Journal, March 1, 1994, p. B6.
[38] "Utilities' entry into Telecom questioned." BNA Daily Report for Executives, February 7, 1994 A11. Cited in Edupage.
[39] A special wireless supplement to the Wall Street Journal on February 11, 1994 talks of the explosive growth in wired technologies with their growing penetration into the market for wired communications.
[40] "Britannica's 44 Million Words Are Going On Line" New York Times, February 8, 1994, p. C1.
[41] Wall Street Journal, May 19, 1993, p. 1.
[42] Business Week, August 29, 1994, p.34, Cited in Edupage.
[43] San Francisco Chronicle, ""British Media Giant to Acquire Toolworks", April 1, 1994.
[44] Wall Street Journal, "Microsoft, TCI Plan Computer Channel", March 8, 1994, p. B5.
[45] Wall Street Journal, "Microsoft Plans Wireless Data Network With Mobile Telecommunications Firm", March 24, 1994, p. B4.
[46] Wall Street Journal,, "Microsoft Signs 50 major Vendors For Its On-Line Computer Service", February 8, 1995, p. B5.
[47] "Best 'Art Book' isn't a 'book.'" A New York Times critic describes Microsoft's CD ROM collection of art works from the National Gallery of London as possibly "the best art book I've ever bought", New York Times Book Review, March 6, 1994, p. 3.
[48] "Shock is a common feeling these days among leaders of five of the world's biggest industries: computing, communications, consumer electronics, entertainment and publishing. Under a common technological lash Ñ the increasing ability to cheaply convey huge chunks of video, sound, graphics and text in digital form Ñ they are transforming and converging, albeit at different speedsÉThis inexorable drive toward alliances may even amount to a new chapter in the development of capitalism...", "Vague New World: Digital Media Companies Form Webs of Alliances in a Race to Establish Markets", Wall Street Journal, July 14, 1993, p. 1.
[49] "After all, the [Hollywood] industry's traditional revenue sources have been flattening, and its growth now comes mainly from expanding international markets." Wall Street Journal, March 21, 1994, Entertainment + Technology supplement p. R6. Also, "The [Baby] BellsÉ currently have well over 90% of the local telephone business in their regionsÉ" Wall Street Journal, March 16, 1994, p. B4. IBM has $11 Billion in cash reserves, Wall Street Journal, "Even for a Man Called Mr. Fixit, the Job is Formidable", January 12, 1995, p. B4. Microsoft has more than $6 Billion in cash, New York Times, "Sun Microsystems Climbing Aboard the Net", May 22, 1995, p. C4.
[50] There is a comedic element attached to government regulating "competition" and profits among some of the world's largest private corporations. The various local, state and "institutionally weak" ("They lack the power base of electoral accountability to offset the lobbying of large business." Hill, p. 6.) federal bodies charged with upholding the public interest are met by large-scale "issues management" Ñ "a high-powered synthesis of lobbying, legal advocacy, public relations, and the quasi-intellectual work of 'think tanks'" Ñ practised by the communication's industry, "aimed at institutionalizing a set of anti-competitive regulatory structures." Phil Agree in The Network Observer, Vol 1, No. 2, February 1994, rre-request@weber.ucsd.edu.
[51] "Mr Londoner [who follows Paramount for Wertheim Schroder & Company], along with others, says that Blockbuster's video stores will soon be outmoded by moves that will be offered on demand in the home." New York Times, January 10, 1994, p. C1.
[52] "Record companiesÉ fear that digital transmission of high-quality recordings will encourage more home taping. 'Eventually consumers will be able to acquire and copy digitally transmitted music in their homes, bypassing the stores entirely,' said Tim Boggs, chief lobbyist for Time Warner Inc." Wall Street Journal, April 22, 1994, p. B8.
[53] "Banks, fighting to hold on to this $500 million-a-year business [in collecting and disseminating